During that time, I focused my studies on UI Design, animation, and motion graphics because there it was needed in the lab. Next year, I got an internship inside the campus, in an R&D IT laboratory. In 2003, I moved to another city to attend the University, and my major was Product Design. I was active in a forum called Made in Brazil, (, now closed, to avoid a massive influx of bots), where I made good friends who I keep in touch with until this day. In that time, the Brazilian mapping scene was inspired by legendary Mataleone’s cs_rio map, for CS 1.6. My game dev story starts in the late 90s when I was making maps for Action Quake 2 and browsing mapping forums. Currently, I’m working for New World Interactive (Insurgency, Day of Infamy, Insurgency:Sandstorm). Hello! my name is Arthur de Padua, I’m from Brazil and I work as User Interface designer in the games industry since 2008.
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